I’ve played on the best graphics cards for the last couple of years. Here’s what I learned.

As we approach the end of this generation of graphics cards, there’s a lot of excitement about what’s next for Nvidia and AMD. I’m certainly one of those people who is eager to see what Team Green and Team Red have in store, especially if they can do more to prioritize energy efficiency and customer value rather than investing in power and performance that no one else – to the planet – can pay.

That said, I’ve been in a pretty privileged position compared to most people, as I’ve been able to play games on pretty much every current-gen graphics card to work, and so I’ve learned a thing or two about the current state of the market for the best graphics cards, and where technology needs to go in the next generation.

Ray tracing is still a work in progress at the moment

A woodcut of an artist and apprentice using a taut string and a perspective window to draw a foreshortened image of a lute, an analog ray tracing technique developed by Renaissance artist Albrecht Dürer. (Image Credit: Public Domain)

Ray tracing is a fascinating technology that has enormous potential for creating stunning lifelike scenes by mimicking the way our eyes actually perceive light, but expensive, how computationally expensive.

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