Activision has given us our first look at Call of Duty: Modern Warfare 2 multiplayer in a new trailer.
Revealed during the Call of Duty Next live stream, the new clip for Call of Duty: Modern Warfare 2 gives us a first look at several of the game’s new features in action. The game’s Gunsmith weapon customizer has been reworked, water is now the focus of the game, and even player movement has been spruced up with new toys – like hanging the ledge.
Modern Warfare 2’s director of multiplayer design Geoff Smith said the team took a close look at different “player behaviors” to drive the multiplayer experience of the upcoming Call of Duty. They added a bunch of new mechanics behind it, building on previous Call of Duty games as well as adding entirely new ideas.
You can watch the trailer below to see it all for yourself. You can also sign up for the Call of Duty: Modern Warfare 2 beta now.
Multiplayer Design Director Geoff Smith said that Modern Warfare 2’s 6v6 maps have been refined to provide a tighter experience. Compared to Modern Warfare 2019, they are a little more “simple” and “refined”, but they also play very quickly.
We took a look at two of them. Sarrif Bay is a fishing village full of boats and water – which should allow for plenty of swimming. Expect lots of hanging edge on the roofs as well. They will provide a natural home for snipers
Mercado Las Almas is a Mexican street market that creates a cramped urban environment. The map will play super fast with lots of action funneled into its main street. Flanking will be extra important in this one.
Call of Duty: Modern Warfare 2 will introduce a new Invasion game mode. Although it’s a 20v20 game mode, each side will get 20 extra AI to help them out. It’s described as a “high action” but also “cool” mode that lets you play your way. Ai is also reactive. They will hunt you down if you stand still, camping on a roof.
A new 6v6 mode is also coming. Prisoner Rescue is an attack-defense mode. Defenders have two prisoners they must protect. The attackers must take the two prisoners, pick up and exfiltrate from the map. Attackers get a radar sweep when they have the prisoner, giving them an advantage. Defenders will also lose their objective marker on prisoners, so they need to find them before the attackers leave.
Joseph Cicot, Co-Director of Modern Warfare 2 Multiplayer Design Joseph Cicot, said that water is more important than ever in Call of Duty. While some environmental design has made its way into previous games – such as frozen lakes in Warzone – the “aquatic experience” will be essential for Modern Warfare 2.
You’ll have to use bodies of water as cover to escape enemy fire, jump into lakes to escape enemies, and be careful to avoid floating boats and mines. Only some weapons work underwater, so you’ll have to rely on your secondary weapon instead of your main weapon. But even they will feel different underwater.
Modern Warfare 2 is offering many new ways to move around maps. Instead of just walking or running through the hallways, you’ll be pinching the place to avoid enemy fire.
“Fluid movement is super important to us,” Cicot said. You’ll be able to slide and ride obstacles, but now you’ll also be able to hang from a ledge while unloading your weapon. The idea is to give yourself more protection from incoming fire.
That should make for some pretty cinematic moments. Activision says you’ll be able to dive through windows to dodge grenades or peek around corners to pinch enemies in tactical firefights.
Call of Duty’s weapon customization system has received a major overhaul. Attachments will now be shared across all weapons, meaning you change paraphernalia faster without having to grind each weapon. The idea is to make weapons more personal to you, as you equip them with exactly the accessories you want.
As you would expect, there are several attachments to choose from. You will be able to change muzzles, sights, rear strap, magazine, grips, receiver and much more. It should create a deeper gunsmith system that caters to a wider variety of players.